![]() Seconds later upon joining, Hexxat will let you hold on Dragomir's Respite, which is literally a Bag of Holding with 99 free slots, very handy as you do not have to make sail to Spellhold or try and find one in Watcher's Keep if your game installation allows early visits there. You may recruit her now if you don't have Keldorn in party, or purpose your offer again where she searches for Cloak of Dragomir, or just meet her later at Copper Coronet (keep your own pace as the “two hours” appointment limit she stresses doesn’t actually exist). Only someone of single-minded purpose could overcome this barrier.Ĭlara will permanently leave the party upon meeting Hexxat, who will then wait where you fought Dragomir (despite saying to meet her in the Copper Coronet). Head south, then turn down a hallway west, send Clara the barrier will vanish.Ī wave of foul necrotic energy hits you-you withdraw immediately and involuntarily. Cloak of Dragomir will be dropped on ground once you killed its owner, either pick it up for an extra scene later, or leave it to be silently grabbed by Hexaat. ![]() Go through the newly opened wall, beware of the trap (x=2000, y=1020), continue the way and you'll eventually bump into Dragomir, whose death is required for Clara to dispel the purple light barrier for you (Dragomir is not able to detect invisibility, and is also bugged - you can lead him towards the southern purple light to trigger his trace back to his original position, he won’t attack you at all after that). ![]() Kill him or convince him to hand over Iron Rod.īack to the entrance, use the rod on the cylinder slot, a hidden wall south will open, locking the way out at the same time (you may interact the cylinder any time to reopen the seal, just be careful not to position anyone in the shadow zone behind the entrance else the wooden door will lock them within). Send someone with thieving skills into the sarcophagus (there’s no limit how many people you may send, but you need to do it one at a time), disarm the trap down the way then talk to Burich. Before you do so however, loot another sarcophagus to the north-east, disarm a trap to the south-west beyond Dragomir's sarcophagus then explore down the tunnel, kill three Shadow Fiends, and loot another sarcophagus for Protection From Undead scroll. Killing two shade thieves at the Dragomir's Tomb entrance, head southwest to dispatch a Shade Wolf and disarm a trap, continue the way you'll encounter more Shade Wolves plus Devil Shades who can drain levels, and when they are close to death, spawn two Shadow Fiends.Ĭontinue west ignoring east, disarming two traps as you go, find Dragomir's sarcophagus (x=1000, y=800). Head over to the large tomb just east of the starting zone (x=2400, y=1850), where you’ll encounter two shade thieves, you may avoid them showing up by picking the 2nd option in dialog with Clara.Įnter the tomb, Clara will reveal a secret door, before you drag your party down into the depths, loot the sarcophagus (x=450, y=400) for Staff of Curing. Clara’s presence is needed at some vital points in order to progress, thus it’s advised to keep her in party before her inevitable departure. The quest is initiated by recruiting Clara in Copper Coronet before chapter 4.īring Clara to Graveyard District. Buric "The Unyielding" a Wraith with the Iron Rod - PPE Mod portraitsĭragomir The Red, a Vampire Recruiting Clara
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